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I'm a bit of an eclectic mess 🙂 I've been a programmer, journalist, editor, TV producer, and a few other things.

I'm currently working on my second novel which is complete, but is in the edit stage. I wrote my first novel over 20 years ago but then didn't write much till now.

I post about #Coding, #Flutter, #Writing, #Movies and #TV. I'll also talk about #Technology, #Gadgets, #MachineLearning, #DeepLearning and a few other things as the fancy strikes ...

Lived in: 🇱🇰🇸🇦🇺🇸🇳🇿🇸🇬🇲🇾🇦🇪🇫🇷🇪🇸🇵🇹🇶🇦🇨🇦
@toddunctious Personally, for me the point isn’t the phone call but sharing a movie with somebody. Basically, trying to see if Vision Pro would work for us (my wife and I) in terms of letting us both see the same movie on separate headsets …

Yes, it’s a very niche requirement, but each to their own, right? 🙂
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@JackNutting I had kind of dismissed SharePlay after the original announcements since I didn’t think it would fit our use case — believe me, I even considered trying a portable router in a plane so that we’d have a local network to try it 😛

But I did some checking today after you reminded me of it and it appears (and I might be wrong here) that it’s largely tied to FaceTime (and iMessages) still? So if you can’t connect to one of those apps, you can’t use SharePlay is my guess …

But I do hope Apple finds a way to make things work without a network by creating local connections possibly similar to how they use the W1 chips in AirPods and Beats headsets. At least, one can dream, right? 🙂
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Fahim Farook

I’m curious, does anybody use (or have ever used) SharePlay?

When it was announced a couple of years back, I was like “This is Apple’s initiative to bring shared media consumption to their AR headset when it arrives!”. But it doesn’t seem to have gone that way? I don’t think I’ve seen much adoption of it …

I can’t use it personally since it requires FaceTime (at least for video, I think?) and FaceTime does not work in the UAE 😛 Plus, our other use case, sharing videos while on a plane wouldn’t work either …

I know some of the streaming service apps have SharePlay integration but I don’t believe the ones I use, Netflix and Amazon Prime, do 😀

So I’m curious, is anybody else using SharePlay a lot (or even a little bit)?

#Apple #SharePlay #VideoSharing #MediaConsumption
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@at Probably 🙂 At least, in my social media circles, that’s the case. I think about the only place where I run into die-hard Android/Google fans are on Reddit … But of course, other people’s experiences probably vary since I lead a very sheltered life 😛
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@davemark I think it depends on the game — I saw a YouTube video where I think they talked about “Elden Ring” and mentioned that they were getting like 12 fps on an M1 (I think?) Mac 🙂 They were going to update later after trying it on their Mac with an M1 Max (or Ultra? I forget the details) but it sounded as if it was very sluggish and slow ...

But then some other games seem to run fairly fine … Oh yeah, “Horizon Zero Dawn” was mentioned too and that apparently had dropped frames and artefacts …

Let me see if I can find the right video …

I think it’s this one: https://www.youtube.com/watch?v=CcYyvzHtJVM
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@davemark You’re welcome 🙂

I’m amazed at the number of games they’ve gotten working! I downloaded the Game Porting Kit but haven’t bothered to set it up yet — we’re playing “Diablo IV” and that’s probably eating into a lot of my time, that and WWDC videos 😀
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Fahim Farook

It’s interesting to me how some people see Apple as not being capable of any wrong, and others see it as not capable of doing anything right 😛

Why get so worked up (one way or the other) over a corporation? They are not there to make friends, they are just trying to sell products and make money. Sure, if you love their products, by all means talk about it and how good they are. But don’t get so fanatical that you think that everything they do has to be right. Look at everything critically …

And the same thing applies to fans of Google or Meta too … It’s just that I run across Apple fans way more than I do the others 🙂

#Fans #Fanatics #Antics #Reflections
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@davemark Based on a later reply in the thread, I think you got your answers, but there’s also a Reddit thread (if I’m not mistaken — I haven’t visited it but did see it mentioned on YouTube) where they talk about all the games they got to run with the Game Porting Toolkit — “Diablo IV”, “CyberPunk 2077” etc ...

Actually, just did a Google search and here’s the thread 😛

https://www.reddit.com/r/macgaming/comments/1446hj6/all_working_games_list_game_porting_toolkit/
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@JackNutting Not to be difficult here, Jack, but does SharePlay work in a plane with no WiFi? I had considered this when SharePlay was announced — because I’ve been looking at shared media consumption for a very long time 🙂 We (my wife and I) travel a lot and we actually share an iPad (with shared audio) to watch movies on a plane at the moment since we don’t want to watch in-flight entertainment. So what we’re looking for is one (mythical) device which covers all scenarios.

Again, I realize that my use cases not the common use cases (and no, I’m not trying to be intentionally difficult). But my original point was that Apple did not stress shared consumption when they introduced Vision Pro — it was all about one person doing things, not a family (or several friends) doing anything together.
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@jimmylittle I’m sure that’s one way to look at it but it all depends on your point of view 🙂 I want to be able to watch the same movie with my wife sitting in the same room on two different Vision Pro headsets since we both want huge displays but still want to sit together — as far as I can tell, that might not be possible with Vision Pro.

Nor would sharing headsets with other people work too well, as far as I can tell (given that I haven’t tried the headset myself) since each headset appears to be customised for a particular person in terms of the light seal etc.

So yes, remote sharing would work fine, sure, but that’s not what *I* am looking for 🙂

@davemark @techviator
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@davemark @techviator I was waiting to see what Apple would do with regards to sharing content between users and as far as I can tell, that’s not a priority for them — at least not with the first release. So personally, I’m more inclined to go with Meta for the time being since the headset is cheaper, will probably work for most of my use cases, and I can wait and see what Apple does in a couple of years …

But on a philosophy level (if the stated philosophy is genuine and not just words), I agree more with Meta — I want mixed reality to be about sharing, not about people sitting alone with their headsets 😛
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@_holger Just saw this WWDC video:
https://developer.apple.com/videos/play/wwdc2023-10189

I think that covers everything about how to migrate from a Core Data project to SwiftData and how to co-exist with a Core Data project. So probably the one you need (to watch, I mean) 🙂
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@denisdepalatis That’s exactly what happened to me 🙂 I tried many times but would just get the DMG for the simulators and the manifest. Then I changed the items I was trying to download (I was trying to only get the iOS simulator and Xcode) and suddenly the XIP file downloaded …

I thought I was the only one since I couldn’t find any reference to this issue at that time …
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@denisdepalatis Sure thing 🙂 Let me know if there’s any way I can help you figure out what is going on. I know how annoying it is when you’re the only one seeing the issue …

I had a couple of issues like that getting Xcode 15 downloaded — nobody else seemed to be having issues but I was 😛
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@denisdepalatis OK, I did a quick test with a work project by opening the project, staging changes I’d made, committing them, and then pushing them to GitHub from Xcode 15 beta.

All seemed to go smoothly.

Only thing is, I was prompted as to whether I wanted to trust the RSA fingerprint for the GitHub repo since I’d never used that repo from Xcode before. But other than that, it worked. And the commit did appear on GitHub …

Are you getting any error message when it fails for you?
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Fahim Farook

New SwiftUI changes — @Observable is going to make life so much easier … once I can actually use it in my work apps that is 😛

I have a lot of computed properties in my objects and updating the UI when those value changes has sometimes been a bit of a challenge. But no more! I’m looking forward to being able to use @Observable!

More info here: https://developer.apple.com/videos/play/wwdc2023/10149/

#Apple #WWDC #WWDC2023 #SwiftUI #Observable #NewStuff
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BREAKING NEWS! I am looking for a pixel art tile artist for my game. I am paying real $$$.

https://terribletoybox.com/tile_artist

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Fahim Farook

One more cool Xcode 15 beta feature — well, at least “cool” for me since I love ticking things off a list 😛

You can bookmark things in your Xcode project and then mark them off one by one as done. Saves me having to put down all the stuff I want to fix in a separate file 😀

#WWDC #Apple #Xcode15Beta #Bookmarks
A screenshot of the Xcode 15 be…
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@denisdepalatis I did intend to try the Git functionality but haven’t actually done so. Will let you know if I run into issues when I do …
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@dachary Yep 🙂 I was trying to at least get through the videos I most cared about and at the end of the day was like “Darn, haven’t seen this one, and this one and this one … and tomorrow’ there’ll be more!”

I don’t know if it’s because I’m getting older, but it feels as if back in the day I used to watch more 40 - 50 minute WWDC videos than this. Now the videos are shorter and I’m still not able to keep up 😛
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