Conversation

Anyone load Apple’s new Game Porting Toolkit, take a Windows DirectX game for a spin?

I’m especially interested in the game, the Mac model you ran it on, and the average frame rate you experienced.

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@matt @donkey Great write up, Matt. You definitely answered all my questions. Well done. Cheers!

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@davemark Based on a later reply in the thread, I think you got your answers, but there’s also a Reddit thread (if I’m not mistaken — I haven’t visited it but did see it mentioned on YouTube) where they talk about all the games they got to run with the Game Porting Toolkit — “Diablo IV”, “CyberPunk 2077” etc ...

Actually, just did a Google search and here’s the thread 😛

https://www.reddit.com/r/macgaming/comments/1446hj6/all_working_games_list_game_porting_toolkit/
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@f thanks, Fahim. Solid thread. Cheers!

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@davemark You’re welcome 🙂

I’m amazed at the number of games they’ve gotten working! I downloaded the Game Porting Kit but haven’t bothered to set it up yet — we’re playing “Diablo IV” and that’s probably eating into a lot of my time, that and WWDC videos 😀
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@f My big question is how responsive the games are, what kind of frame rate you get when the graphics are cranked up.

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@davemark I think it depends on the game — I saw a YouTube video where I think they talked about “Elden Ring” and mentioned that they were getting like 12 fps on an M1 (I think?) Mac 🙂 They were going to update later after trying it on their Mac with an M1 Max (or Ultra? I forget the details) but it sounded as if it was very sluggish and slow ...

But then some other games seem to run fairly fine … Oh yeah, “Horizon Zero Dawn” was mentioned too and that apparently had dropped frames and artefacts …

Let me see if I can find the right video …

I think it’s this one: https://www.youtube.com/watch?v=CcYyvzHtJVM
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