No Man's Sky really is a forever-game, huh? It is unbelievable that eight years of massive updates have been completely free — they've long since paid off their launch debacle debt, it's well past time they start doing some kind of monetization
Making my way through a new playthrough of No Man's Sky, just to get fresh ‘first impressions’ of how the game works these days. The barrier to entry is dramatically lower, and a lot of the annoyance/frustration has been stamped out of it since 2016. Introducing a multiplayer social hub within the first few sessions also makes it feel much more like an MMO, with other players running around making plans and starting missions together
@stroughtonsmith do you think this is something that would be good for multiplayer with friends a few times a month for a relatively short time? Or is it something you need to think a ton of time into?
@MuseumShuffle I think so? That isn't my style of play though, and I'm only early in the game. They have regular big multiplayer events though
@MuseumShuffle @stroughtonsmith you can casually play it this way. It’s very low pressure overall IMO. They do timed “expidetions” which are fun but unnecessary. Just to earn cosmetics and have something defined to work towards.
Definitely worth the $20-$30 it usually is. Super chill vibe for me. I prefer single player but have fun cruising around with others and knocking out some missions sometimes.
@stroughtonsmith Sadly this is exactly opposite of what I would like from this kind of game 😅
I would love alone exploration, slowly discovering new stuff & world, maybe some plot, artifacts, crafting, building a solitary bases. No ridiculous aliens, other players, "guardians”, or fighting.
Just alone exploration, with much less „liveable" planets,
@f I get it, I played a bit of NMS alone, but I just envisioned something different 😅
Science-based (planetary systems in NMS are ridiculous and non-realistic), no aliens or trade, just solitary exploration